The triple interpretive spaces of otome games: Taking Light and Night as an example

Authors

  • Yuqin Lin Fujian Normal University, China

DOI:

https://doi.org/10.71113/JCSIS.v2i3.169

Keywords:

Otome games, Interpretive spaces, Light and Night

Abstract

In the digital - intelligent era, otome games create a simulated love experience that integrates "immersion" and "interaction", forming complex and diverse interpretive spaces. Taking Love and Night as the research object, its interpretive space can be divided into three levels: "Dasein", "Mitsein", and "public". The interpretive spaces of "Dasein" and "Mitsein" interact with each other, and the rationalization principle of the "public" interpretive space ensures the orderly construction of the entire interpretive system. In - depth study of these three - fold interpretive spaces helps to comprehensively understand the value and significance of otome games in contemporary culture.

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References

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Published

2025-03-05

How to Cite

Lin, Y. (2025). The triple interpretive spaces of otome games: Taking Light and Night as an example. Journal of Current Social Issues Studies, 2(3), 152–155. https://doi.org/10.71113/JCSIS.v2i3.169

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Articles